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One of the best PS3 emulators on Android fixes heating issues, uncapped speeds, and more

This update will make PS3 emulation a little kinder to your Android phone.
By

Sep 7, 2026 — 11:57 AM ET

ARMSX3 PS3 emulator on Android
Hadlee Simons / Android Authority
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TL;DR
  • A new version of PS3 emulator ARMSX3 has been released.
  • The update fixes a CPU issue that caused phones to heat up for no reason.
  • An issue preventing the emulator from being stopped cleanly has also been fixed.

The team behind ARMSX3 is fairly well known for its speedy updates. Only about a week after its launch, PS3 emulator for Android recieved its first update. Now another update has become available and it fixes a myriad of issues.

On GitHub, the developers have published the release notes for the latest update (0.9.7). This release fixes one of the more problematic issues with ARMSX3, which is phone overheating. According to the team, “there were three places where the emulator was burning CPU while doing nothing useful.” The new update frees up CPU time, which means your phone will stop heating up for no reason.

Another problem this latest version of ARMSX3 solves is shutting down the emulator. Previously, when attempting to close the emulator, the RSX thread was killed, which appeared as a freeze with audio still playing and no way to close the game you were playing. This update introduces a lost GPU device that stops the emulator cleanly.

Here are a few other notable fixes in this update:

  • Audio toggle: There’s a new recording-compatible audio toggle. Turning this toggle on will trade a little latency for recordable audio.
  • Textures: Textures were being handed back and forth between two states on every transfer, every time, for no benefit. That work is gone.
  • Core sleep: Waits that were meant to send a core to sleep were spinning at full speed instead on Snapdragon 8 Elite class devices, both in the graphics command loop and in the memory system. They now sleep properly.
  • Vblank issues: The vblank source no longer terminates itself when a single vblank event fails to send.
  • Shader warnings: The log no longer fills with a shader warning on every shader compile.
  • Settings: Fixed an issue where games would run uncapped.

You can head over to the ARMSX3 GitHub page to read the full breakdown of the changelog.

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